AI Insights · Timothy · January 2022
Top 5 Slime Games on Android in Africa Q4 2021
Explore the performance trends of the top 5 slime game applications on the Android platform in Africa during the fourth quarter of 2021, based on data from Sensor Tower.
Performance of Top 5 Slime Games on Android in Africa Q4 2021
In the fourth quarter of 2021, the top 5 slime games on the Android platform in Africa showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each of these apps fared according to Sensor Tower's data.
Goo: ASMR Slime Simulator
Throughout Q4 2021, Goo: ASMR Slime Simulator saw a fluctuating weekly revenue, peaking at $45 in mid-October before gradually declining to $15 by the end of December. The app experienced a significant spike in downloads in mid-November, reaching approximately 1.9K, which also corresponded with a surge in active users, peaking at 2.1K. However, both metrics saw a decline towards the end of the quarter.
Fluid - Trippy Stress Reliever
Fluid - Trippy Stress Reliever had a relatively stable but low revenue stream, with its highest weekly revenue being $15 in mid-October. Downloads were minimal, with occasional small spikes, such as 8 downloads in the last week of December. The app did not provide active user data for this period.
World of Slime Simulator Games
World of Slime Simulator Games experienced moderate fluctuations in weekly revenue, with a high of $9 at the end of September and a gradual decline to $0 by the end of December. Download trends were more dynamic, with peaks and troughs throughout the quarter, reaching a maximum of 853 downloads in early October. Active users followed a similar pattern, peaking at 842 in the same week.
Super Slime Simulator: DIY Art
Super Slime Simulator: DIY Art saw impressive download numbers throughout Q4 2021, consistently staying above 11K and peaking at nearly 26K in mid-December. Active users mirrored this trend, starting at 35.5K at the end of September and reaching over 77K by the end of December. Revenue, however, remained minimal, with occasional small amounts recorded.
Virtual Slime
Virtual Slime had minimal revenue during Q4 2021, with no significant earnings reported. Downloads were sporadic, with notable spikes such as 216 downloads in late November. Active users were low, with a peak of 247 in early December, but the numbers dwindled towards the end of the quarter.
For more detailed insights and trends on these applications, visit Sensor Tower.